Chain Reaction
You get one blast per level. Place it so it touches an orb, which blows up and touches the next. Reach the goal to move on.
Dimension 0 · a point
A website that does nothing, as hard as it can.
Dimension 1 · a line
A line is a point that kept going. Eleven of them are strung here and tuned to a pentatonic scale. Sweep the pointer across them, or use the keys underneath. Strings an octave or a fifth apart ring together.
Dimension 2 · a plane
Nothing is in this room. Walk through it anyway. It remembers where you have been, and what grows there depends on which physics you chose below.
Dimension 3 · a volume
A solid you cannot hold, computed one pixel at a time by marching a ray through a distance field. Drag to orbit it. The page keeps the frame rate steady by lowering the resolution when your device struggles.
Dimensions 4 to 10
These shapes need more than three axes. Most are regular polytopes, rotated through all of those axes at once and flattened onto your screen with one perspective division per extra dimension. The n-cube goes up to ten dimensions. That is 1,024 corners and 5,120 edges.
Each slider spins the shape inside one plane of the first four axes. Planes that include the 4th axis (W) have no counterpart in ordinary space.
Real equations, running live
A polytope is geometry. These are laws. Six instruments that run the real maths: light bending around a black hole, the Schrödinger equation, the Mandelbrot and Julia sets, chaos, the zeros that encode the primes, and the circles that can draw anything.
Pick a merger and press play. Sound must be on to hear it.
Click the pond to send a wave packet. Drag to aim it.
Move across the left half to change the Julia set on the right.
Matter, life and light
Nine experiments where simple rules produce structure nobody drew: a slime mould with no brain, sand sorting itself on a vibrating plate, a crystal that is not periodic, two galaxies falling through each other, a chaotic map that paints, a renderer that follows every ray of light until the picture converges, a fluid solved from the Navier–Stokes equations, a curved plane where parallel lines drift apart, and a cellular automaton whose smooth rule grows colonies and mazes. The Observatory has the equations. This is where they get messy.
Every integer is a world
World number n is computed from n alone, identically every time. Nobody drew these planets. Each gets a star, an orbit, a temperature from the equilibrium formula, a gravity from its density and radius, and a verdict on whether you could stand on it. Jump to any whole number, or ask the atlas to scan two hundred worlds and name the most habitable.
Short games
Each takes under a minute. Both are built to make you say ‘one more’.
You get one blast per level. Place it so it touches an orb, which blows up and touches the next. Reach the goal to move on.
Drop moons in the bowl. Two of a kind fuse into the next size up. Do not let the pile reach the line.
The last room
Somebody switched the lights off. You are holding the only lamp. Click to send a signal through whatever is out there.
There is a version of this page with nothing on it. This is not that version.
The longest line in the Strings is 24 nodes long, and none of them know about each other.
Every particle above you was asked to forget where it was, many times a second.
A 120-cell has 600 corners. You have seen about half of them.
Seven glints are hidden on this page. One of them is a button.
It is fine to stop now. It is also fine not to.
Typing stays on this device. Voice input is optional and starts only when you press Speak. Your browser’s speech service may process the audio on its own servers.
Drag to turn it. Scroll with Shift to zoom. Click a star to travel there. Press Esc to close.
Everything is loose. Drag things around and throw them.
Spell mode.
Change anything. Your design lives in this browser only and does not touch what anyone else sees.